Which AI tool should I use to let my AI coding agent control Unity or Unreal?
Unity and Unreal now let AI agents drive the editor over MCP, so an agent can build scenes and run tests, not just write scripts. Both bridges are early and need recent engine versions.
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Rank 1
Verdict The best-supported option: Unity and Epic both publish official Claude Code plugins, so it can place actors, edit Blueprints or materials and run automation tests inside the open editor. Both bridges are early (Unity's needs Unity 6+ and its CLI, and Unreal MCP is marked experimental), and Claude Code isn't on Claude's free plan.
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Rank 2
Verdict Unity's CLI sets Cursor up as an MCP client with one command, and Unreal MCP can write a Cursor config for you, so you can edit code and drive the editor from the same window. Neither engine ships a dedicated Cursor plugin, so setup is more manual than with Claude Code.
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Rank 3
Verdict Unity ships an official Codex plugin and Unreal MCP can generate a Codex config, so ChatGPT Plus subscribers can try this without another subscription. Unreal's Codex config is write-once, so you edit it by hand if the port changes, and long editor sessions eat into Codex's five-hour usage limits.
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The picks above are the answer. The note is a follow-up: what shipped, and what is worth switching to.